Rolls Royce + The Mill

Creating the visuals of “I am a Ghost”

The Mill is a visual effects and content creation studio collaborating on VFX, digital and design projects for the advertising, games and music industries. With studios in London, New York, Los Angeles and Chicago, they partner with the world’s best agencies, groundbreaking directors, creative firms and visionary brands.

Working with Daughter.Studio, Mill+ created this stylish spot for Rolls Royce and their latest ‘Ghost’ model. The Mill’s VFX team utilized Legacy 4K glass overlays from Lens Distortions.

The slick spot moves seamlessly from one image to the next using clever geometric based design to depict various aspects of a highly desirable lifestyle, personifying the ‘ghost’ or essence of the car and its owner.

Mill+ Director FILFURY explains, “This was a dream project to work on – design elegance, rooted in geometric form, symmetry, and simplicity. This was the story of ‘I AM GHOST’.

My desire was to hint at luxurious, functional design found within our owner’s life, and do this through a palette of clever reveals and transitions – matching vehicle form with architecture, objects, motion, and nature. All breathtakingly elegant and purposeful.

I wanted something textural and emotive, not the normal approach to a car commercial. I was thinking title sequence beauty, seamless transitioning moments of wonder, more music promo and fashion film.

The result is a dark sophisticated image palette with rim lit form. This was design lead, sexy and cool. Confident mark making through a beautiful celebration of the Ghost form. This isn’t design for design’s sake however, there is substance and storytelling.”

Mill Lead 3D Artist Dan Moller continues, “One of the main challenges of this spot was working out how to blend a large number of shots together; it’s about three-quarters of the way through the film before a hard-cut takes place.

Through careful previz and shot development, rapid iteration with both rough 3D and testing in 2D we were able to find some quality solutions. By leveraging all our departments against this problem-solving process, from concept to motion graphics and design through to CG and 2D we were able to easily troubleshoot all problems put before us.

A key challenge came in art directing the rolling highlights across the form of the Ghost. We rendered reflected UV passes, then rotomated gobo shapes over the top using STMaps in Nuke. These gobo sequences were then rendered back out of Nuke, plugged into the UV shapes in Maya and rendered back over the car. This resulted in a speedy and intuitive solution to the highlights problem through a slick collaboration between our 2D and 3D departments.”

It was important to Rolls Royce to differentiate the Ghost film from their other product films, primarily through an emphasis on colour. This became a particular focus for our lighting team to ensure this was communicated as effectively as possible, and also played into our post treatment in 2D.

During this phase led by Mill 2D Lead, James Mac, lens elements were carefully selected to add both texture and colour to each shot, with those finishing touches truly elevating the film.’ Amongst them were glass overlay elements from Lens Distortions.

“The glass elements have been a long-standing consideration for myself when I need to add depth and layered chromatic dispersion to shots. They help add a touch of nostalgic feeling to what can sometimes be stark and crisp environments. They harp back to a photographic, lensic treatment many viewers feel more connection with. I also used the Legacy 4K glass effects to drive narrow focus effects through portions of the imagery, helping take the edge off the CGI elements,” James Mac said.

“Virtually every project benefits from having Lens Distortions used to treat and layer the frame. They are my go-to textural footage,” he added.

See more work from The Mill

@MILLCHANNEL

FACEBOOK.COM/MILLCHANNEL

THEMILL.COM

General FAQ

No: we price based on the total number of employees of the buying entity (including video and non-video roles), not on the number of users.

The Freelance plan is for freelance work and is exclusively available to a self-employed individual or company with 7 or fewer employees total (including video and non-video roles).

If you are an in-house editor at a brand, agency, or any organization with 8+ employees across all roles, you must purchase a Business plan in order to legally use our assets. Please contact [email protected] for a quote.

Our Freelance plans cover work for external clients with 1,000 or fewer employees. If you work on projects for clients with more than 1,000 employees, you have two options:

  1. If you often have large clients, a Business Plan might be the best fit. Reach out to us via the Business Plans tab.
  2. If you often have large clients, you can get a quote to increase the client size limit on your plan.

Our Freelance plans cover web and social media advertising, YouTube monetization, and film festival submissions. If you need to use our assets in streaming/broadcast ads, streaming/broadcast programming, theatrical releases, or anything else not covered by our Freelance plan license, please get in touch.

Assets must be “synchronized” into a video or podcast project with other media and may not be used on their own. Assets may not be used to create new musical works.

Examples of things you cannot do:

  • Share files or accounts with other people
  • Make music with our assets or sing over our tracks
  • Incorporate our assets into any sort of product or app
  • Upload our assets to Spotify, Apple Music, etc.
  • Upload assets by themselves to YouTube, Facebook, etc.
  • Automatically or excessively download our assets

Please review the full license agreement for full terms.

Yes! Upload to YouTube with confidence! We’ll never mute a Member’s video or have it removed.

Our assets are registered with YouTube’s Content ID system and YouTube will notify you that it has detected copyrighted music in your video. But don’t worry: this has no negative effect on your video or channel.

If you want to monetize your channel, simply connect your YouTube channel to your Lens Distortions account to pre-clear the channel for use with our assets.

Alternatively, you can create singe-use license codes to include when uploading your video in lieu of registering your channel. This option is great for clients you don’t work with on an ongoing basis.

Rest assured, videos cleared while your membership is active remain cleared forever.

Instagram, Facebook, Twitter, Vimeo, etc are already cleared and do not currently require you to register your account or use License Codes.

Learn More >

No: we only offer annual plans. We’re focused on long-term relationships with customers who benefit from year-round access to world-class assets. While our annual plans are a larger investment up-front, they pay for themselves with only a few projects.

Yes! You can upgrade to a higher plan at any time. Changes will take effect immediately.

If you’re already a member, visit the Upgrade Plan page to choose a new plan and see your prorated price at checkout. Upgrading will always start a new annual period, but you will receive a credit for unused time on your current subscription.

Please note the “Total Due Today” and “First Renewal” on the checkout screen to understand what and when you will pay.

Memberships provide access to our platform to quickly find and download individual assets as needed for projects. They aren’t intended for the member to have entire albums or libraries downloaded to their hard drive.

You’re certainly welcome to download as many individual assets as you genuinely need for your current projects, but to prevent abuse, our system may notify you if it detects excessive downloading. Most members rarely run into this as they usually only download a handful of files on any given day.

Projects completed while a member are licensed forever, but the assets you download aren’t. Since the assets downloaded during membership are only licensed for use while a member, it wouldn’t be feasible to deliver entire libraries to members as they would have hundreds/thousands of unlicensed files floating around on their computers if they chose to cancel their membership.

If you choose to cancel, your membership will remain active until the end of your current subscription period.

Once your subscription ends, you will no longer have permission to use any assets you’ve downloaded in new projects.

Don’t worry, any projects you already published while your membership was active are covered forever and you will not retroactively receive copyright claims.

Membership fees are not refundable.

You can create a free account and download a watermarked preview of any music track and add assets to project playlists.

These “temp tracks” are great for seeing if a track is a good fit for your project or client. Simply activate a membership when you’re ready to officially use a track.

Request a quote